Até exclusiva de Kickstarter é igualzinha à padrão. Skins parecidas - É tudo igual, só tem 2. Aceleração - Personagens demoram pra sair do repouso (input lag?).ġ0. no indicador, porque atirar é no R-TRIGGER!ĩ. Tenho mais medo do gelo que dos inimigos.Ĩ. Diálogos superficiais - Só pra encher linguiça.ħ. Campanha ruim, melhor Arcade - O minigame de conquistar bases é dispensável.Ħ. Pixel Art amadora - Parece boa no trailer, mas depois percebe-se que não é não.ĥ. Pouca variedade - Sempre os mesmos inimigos (uns 3 ou 4).Ĥ. Labirintos ruins - O aleatório é mal feito e sem graça.ģ. Repetitivo - Farma, mata boss, compra itens, repete.Ģ. Ideia - O conceito do jogo é muito bom.ġ. Várias armas - Mecânicas variadas e que melhoram com os upgrades.Ģ. Tenho certeza de que foi feito no Game Maker, porque os bugs são MUITOS. Mas agora que experimentei fiquei muito desapontado. Por muito tempo eu quis esse jogo, era o "Hype Jump". Prepare yourself for long sessions in practice mode, some challenges even have 1-frame timing moves. Oh, you missed some few milliseconds at the input time? Too bad, combo is gone! And combos can be quite long, with many hits. Since most fighting games are either dead or the player base consists of a few soulless spirits who live off hitting rematch button all day long.ītw, This is a fast-paced game with tight inputs and precise timing. I'm changing the recommendation to Yes, because I really like the mechanics and character designs.īut you'll probably only play this offline or with friends. That is acceptable for the amount of content. It seems the disk space has been fixed and now requires 17GB "only". Let's hope some day Arc System Works makes a new BlazBlue sequel using their new 3D cell shading technology, that would be awesome. Maybe better go back to Chronophantasma Extend. I love this series but that storage is larger than some MOBA's and MMO's. One more tip: you guys are doing a party game, so it is good idea to support Parsec players by BLOCKING players from pausing the game if they are not the player 1 (which would be the host). I sincerely think if you solve at least the top 4 issues and the UX one, your game will probably sell many units and get highlighted at main page.
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